Zombie Awareness Mod 1.18.1, 1.17.1 (You Are Not Able to Hide)

Zombie Awareness Mod 1.18.1, 1.17.1 (You Are Not Able to Hide)

 The Minecraft Zombie Awareness Mod for 1.18.1, 1.17.1, and 1.16.5 makes Zombies and Skeletons smarter. They can now see you from a much greater distance. Mining generates a lot of noise, which increases the likelihood of them hearing you and attacking you. They are also drawn to light and might strike in bunches.

Zombie Awareness Mod 1.18.1, 1.17.1  (You Are Not Able to Hide)
Zombie Awareness Mod 1.18.1, 1.17.1  (You Are Not Able to Hide)

The goal of this mod is to make hostile creatures intelligent. It enables them to detect spilt blood from gamers, hear their actions, and locate their light sources. All of this makes it easier for them to find players.

When a player's health is depleted, they may begin to bleed. When they bleed, red stains appear on the bricks around them, which hostile creatures may detect. The blood spills will deteriorate over time until they are totally gone. When the player's health drops below 60% or they have less than 6 hearts, they will bleed every 30 seconds, leaving a new aroma for creatures to sniff.

Anything a player performs that makes a sound, such as mining, putting bricks, strolling, and other actions, will alert hostile creatures within around 16 blocks. They may then track down the player who is creating the noise. Frequent noises can be heard from a greater distance than infrequent noises.

Hostile creatures can detect light sources from a larger distance and will often try to approach them. If possible, they will also set candles at strategic locations.

Smarter, more aware zombies (and skeletons), they follow you down using blood scent, sound, and light source awareness, and the configuration allows you to choose which characteristics to have.

  • Blood scents: If you're harmed, you'll flow blood, and if you're low on health, you'll bleed out every now and again.
  • Sources of sound: Mining for blocks will notify other zombies of your location.
  • Light sources: Zombies can detect exposed light sources from a long distance and will approach to explore if they have a clear line of sight.
  • Surface spawning during the night: More zombies spawn in groups at night, resulting in random invasions.
  • Long-distance waypoints: Mobs will collect and roam the terrain in big numbers at random.
  • Zombies are given a minor speed boost at random to create extra unpredictability.

Hostile creatures may smell the blood that the player drops and can hear the player's activities depending on how loud and frequent they are. They will track you down if they detect it.

With this, mining in caves takes on a whole new level of difficulty; be cautious not to get surrounded while generating all that noise mining those much-needed commodities; always plan an escape route.

Scent Sensitivity:

  • When Blood smells are dropped, their intensity steadily decays until they are gone, forcing hostiles to pathfinder to the stronger scents, which may be where you are.
  • When the player is injured, he vomits blood on the ground.
  • When the player's health drops below 60%, he bleeds every 30 seconds, providing a new aroma, so stay healthy.
  • Scent use and strength are both configurable; strength is set to 100% of a 64-block radius by default.

Sound Sensitivity:

  • When almost anything near the player produces a sound, a hostile within around 16 blocks of the player may hear it.
  • If sound traces are frequent, they are magnified and may be heard from a distance. So, if you have a lot of arrows falling or fighting off a lot of enemies, you should probably move.
  • Sound use and strength are also adjustable; the strength is set to 100% of a 64-block radius by default. (19 stumbling obstacles)

Sight Improvement:

  • Customizable range of visual awareness.
  • Targeting with an X-Ray Sight is an option.
  • Omnipotent auto-player targeting is an option.


Download Zombie Awareness Mod For Minecraft 1.18.1

Download Zombie Awareness Mod For Minecraft 1.16.5

See Also